Archive for June, 2009
Level Editor Progress
Posted by Daniel in Game Development, Paradigm 2D World Builder, Programming, XNA on June 10, 2009
I’ve been hard at work on the level editor for my game engine and I figured I’d get something up here showing current progress. It is currently near completion actually. It allows for editing of 3 tile layers, background, midground, and foreground. It also allows for world hazards, spawn points, portals, and multiple collision types. The editor renders using the XNA framework within a normal WinForms application. Output is serialized using the XNA intermediate serializer into an XML file that can be directly loaded into the game itself.
Basically, pretty sweet.
Here is a screenshot for the time being.