Archive for category Game Development
2D Sidescroller Progress
Posted by Daniel in Game Development, Programming, Project Daedalus (2D Platformer), XNA on May 16, 2009
I’ve been focused on getting a good 2D sidescroller up and running to add into my portfolio. I decided to stick with C# and XNA for this project, as honestly it is one of the most comfortable environments I’ve ever worked in. So far I’ve managed to use Nando’s tile editor (http://xnafantasy.wordpress.com/) and import the XML maps into my project. With a few edits I managed to build fully functional map and tile classes that now render perfectly.
As it stands now I am in the process of implementing character-tile collision and basic physics. I anticipate within the next few days I will have a functional prototype up and running. Then the fun stuff starts.