Pre-Professional Portfolio
This page is essentially a snapshot of the portfolio I used while looking to enter the industry (circa 2011-2012). I have it here for archival purposes, and perhaps for educational purposes. The pages below are no longer maintained.
Project: Overwatch (Half-Life 2 Mod) Active Date(s): 2009-2011 Team Development Time: ~2 Year Personal Development Time: 1.5 Years Tools Used: Microsoft Visual Studio 2008/2010, SVN, Mantis Bugtracker Language: C++ SDK: Valve Source SDK |
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Project: DirectX 10 Rendering Engine Active Date(s): 2011 Development Time: 3 Months Tools Used: Microsoft Visual Studio 2010, Adobe Photoshop Language: C++ SDK: DirectX 10 SDK |
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Project: Project Daedalus (2D Platformer) Active Date(s): 2009-2010 Development Time: 6 Months Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: Paradigm 2D Rendering Engine & World Builder Active Date(s): 2009-2010 Development Time: 6 Months Tools Used: Microsoft Visual Studio 2008 Language: C# Framework: Microsoft XNA Studio 3.1 |
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Project: A* / OGRE 3D Demonstration Active Date(s): 2009 Development Time: 2 Weeks Tools Used: Microsoft Visual Studio 2008 Language: C++ SDK: OGRE SDK 1.6.4 |