Pre-Professional Portfolio

This page is essentially a snapshot of the portfolio I used while looking to enter the industry (circa 2011-2012).  I have it here for archival purposes, and perhaps for educational purposes. The pages below are no longer maintained.



Overwatch


Overwatch (Half-Life 2 Mod)

Project: Overwatch (Half-Life 2 Mod)


Active Date(s): 2009-2011


Team Development Time: ~2 Year


Personal Development Time: 1.5 Years


Tools Used: Microsoft Visual Studio 2008/2010, SVN, Mantis Bugtracker


Language: C++


SDK: Valve Source SDK


DirectX 10 Rendering Engine


DirectX 10 Rendering Engine

Project: DirectX 10 Rendering Engine


Active Date(s): 2011


Development Time: 3 Months


Tools Used: Microsoft Visual Studio 2010, Adobe Photoshop


Language: C++


SDK: DirectX 10 SDK

Project Daedalus


Project Daedalus (2D Platformer)

Project: Project Daedalus (2D Platformer)


Active Date(s): 2009-2010


Development Time: 6 Months


Tools Used: Microsoft Visual Studio 2008, Adobe Photoshop CS4, XACT3


Language: C#


Framework: Microsoft XNA Studio 3.1

Paradigm 2D World Builder


Paradigm 2D Rendering Engine & World Builder

Project: Paradigm 2D Rendering Engine & World Builder


Active Date(s): 2009-2010


Development Time: 6 Months


Tools Used: Microsoft Visual Studio 2008


Language: C#


Framework: Microsoft XNA Studio 3.1

A* / OGRE 3D


A* / OGRE 3D Demonstration

Project: A* / OGRE 3D Demonstration


Active Date(s): 2009


Development Time: 2 Weeks


Tools Used: Microsoft Visual Studio 2008


Language: C++


SDK: OGRE SDK 1.6.4