The milestones mentioned in my last post where met over the weekend. World collision is now fully functional as well as a fairly decent camera follow that clamps to the world boundaries. Within the next few days I plan to implement basic enemy AI as well as a functional combat system. Soon enough I will be looking to replace these temporary art assets with new, unique art. Unfortunately sprite and tile creation is not my strong point, so if you would like to offer your assistance or know of anyone who would like to help, please comment here and let me know.
Additionally, here is a short video documenting current progress.
Daniel, I still have some of your old code snippets, before you updated your Platformer Game page. Just e-mail me in case you’ll need it back for your website.
Thank you for the offer, but honestly I’ve changed the architecture enough that old snippets aren’t terribly useful anymore. A lot of the platformer code was based on the Plaformer Starter Kit, which honestly wasn’t able to do a lot of what I wanted. After redoing the architecture and switching over to Farseer physics, I don’t foresee myself looking back 🙂