Upcoming level editor updates


After switching gears and looking at my editor from an RPG standpoint instead of a sidescrolling standpoint, I’ve noticed a few shortcomings in my editor and engine design.

As such, a few changes are planned.

  1. Shadow mapping.  I have a few different ideas on to how create shadows with a decent degree of alpha transparency.  More than likely I will go with a separate B&W image that stores that shadow textures and have the engine draw them as needed with alpha transparency.
  2. Layers, layers, LAYERS.  Three layers, simply, is not enough.  As such, I’m going to transition from the current 3 layer system to an unlimited layer system.
  3. Zooming.  RPG maps are going to be somewhat large.  I think zooming in and out of the editor will be a very helpful addition.
  4. Advanced entity spawning system.  I’m on the fence with this one.  I may or may not implement this in the editor.  Part of me thinks creating an NPC editor would be smarter.  We’ll see how this pans out though.

That is all for now.

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